Strategies | Presentation | |
---|---|---|
Filter bubbles | Social media presents us with the news we want to see and reinforces our original views (Nguyen, 2020) | During the game, participants experience the process of creating filter bubbles by posting social media posts |
Emotion | The emotion of information expression is an essential influence on the perception of misinformation (Gabarron et al., 2021) | During the game, participants will understand the impact of emotional content on the public by posting ordinary social posts versus posts with emotions |
Impersonation | Posters of information will use names similar to authoritative accounts to mislead the public by exploiting the reputation of their counterparts (Goga et al., 2015) | During the game experience, participants will change their identity and use more authoritative statements to gain attention |
Fake expert | Posters may use non-relevant expert statements or false experts to increase credibility (Kuru et al., 2020) | During the game experience, participants increase their attention through false expert testimonials |
Conspiracy theory | People have less trust in institutions and traditional authorities (Pummerer, 2022) and therefore are more likely to believe in the existence of a conspiracy | During the game experience, participants learn about the role of conspiracy allegations in shaping public opinion |
False evidence | Information that provides evidential content also increases credibility, and evidence-based misinformation is perceived as more accurate than fact-free misinformation (Hameleers, 2022) | During the game experience, participants experience differences in response to textually presented content versus the addition of graphic content and add false evidence to gain attention |
Sponsors behind | Many news contents have hidden sponsors behind them (Scott et al., 2019), which can make the sponsor profitable while losing objectivity (Maani et al., 2022) | During the game experience, participants communicate with the sponsor from a first-person perspective and post social media content that benefits the sponsor |
Social media robots | Robots populate social media and can create the false impression that a particular viewpoint has gained widespread public support (Zerback et al., 2021) | During the game experience, participants use robots to increase the discussion in their favor, increasing the exposure of their posted content |