Fig. 2From: More than skin deep: about the influence of self-relevant avatars on inhibitory controlStop-signal game. Participants had to navigate a character through an enchanted forest. At each intersection, after a variable inter-trial interval of 500–1500 ms, the fairy at the top of the screen indicated the direction in which the character should turn (here: right turn). An auditory stop-signal was presented on a subset of trials; after a stop-signal, participants were tasked to withhold their already initiated actionBack to article page