From: g versus c: comparing individual and collective intelligence across two meta-analyses
Study | Criterion | Description |
---|---|---|
Woolley et al. (2010): Study 1 | Computerized checkers | A group sat in front of a single screen, were trained for 5 min, and played a single match of checkers against a computerized opponent |
Woolley et al. (2010): Study 2 | Architectural design task | Groups design and build a house, garage, and pool with limited materials and strict building codes. (10 min planning, 20 min building) |
Student project | Student team projects were completed and rated by university students (peer review) | |
Woolley and Aggarwal (under review); (Also reported in Woolley and Aggarwal 2017) | Group learning | Slope (rate and size) of learning gains in 4 × repeated MBA student exams over 6 weeks |
Woolley and Aggarwal (under review); (Also reported in Woolley and Aggarwal 2017) | Group synergy | As above. Synergy slope was measured against coordination and process gains attributable to groups once individual gains are controlled for on the slope |
Glikson, Harush, et al. (under review); also reported in Woolley, Glikson, Haan, Harush, and Kim, (2018) | Group presentation | Student group PowerPoint presentation worth 40–60% of final subject score (establish new business in foreign country), measured with significant (e.g., semester) delay post group IQ test |
Group learning | 'League of Legends' video-game team learning behavior (via Edmondson’s scale of error detection / correction); repeated measure T1 = baseline and T2 = 6-month follow-up (learning = T2-T1) | |
Aggarwal et al. (2019) | Group learning | Group learning defined as “the rate of change (or slope) in earnings for each group across ten rounds of the [minimum-effort tacit coordination] game” (a behavioral economics game, see p.5). Results controlled for team size and intercept |
Rowe (2019) | Group decision-making and prioritization task (moon survival) | A hypothetical situation in which a crew stranded on the moon must survive the journey back to their mothership with only 15-items salvaged from the wreck of their explorer craft. Items must be ranked according to their survival utility and compared against experts. (6 min) |