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Table 2 Multidimensional scaling (3D) of similarity judgment items (ordered by attractiveness/aversiveness, from preference judgments)

From: Subjective (dis)utility of effort: mentally and physically demanding tasks

     MDS solution
Abbreviation Item   Attractiveness/aversiveness I II III
pool 82 Playing pool (billiards) 20.05 .070 −1.116 −.056
tetris 68 Playing a Tetris-type game 22.77 .165 −.977 −.116
jigsaw 47 Assembling a complex jigsaw picture puzzle 24.56 .551 −.512 −.329
sudoku 30 Completing Sudoku puzzles 27.40 .571 −.561 −.068
chess 100 Playing chess 28.55 .760 −.679 −.038
vacplan 123 Planning a vacation (i.e., comparing prices and routes for airline travel and hotels) 33.22 .515 .801 −.381
prog4th 79 Programming a robot for a 4th grade class demonstration 36.36 1.107 −.192 −.401
readNYT 18 Read The New York Times 37.27 −.167 −.434 .790
birdhous 44 Designing and constructing a birdhouse 39.78 .731 .077 −.846
Boundary between Attractiveness/Aversiveness
orgbkup 96 Organizing computer files for backup 45.03 −.035 .455 .018
rpoetry 78 Reading poetry 47.38 .182 −.638 .583
movedorm 11 Helping people move items in or out of a dorm room 50.82 −.445 .468 −.946
thankyou 86 Writing thank you notes 51.86 −.682 .116 .624
excel 58 Entering data into Excel spreadsheets 52.32 −.479 .426 .360
laundry 50 Do laundry 53.82 −1.045 −.108 −.255
filing 32 Filing patient charts/files in a doctor’s office 55.70 −.631 .294 .153
401k 65 Determining the best allocation of investments for a retirement account (e.g., 401k) 56.48 .661 .919 .188
stufenv 35 Stuffing envelopes for a mass mailing 60.25 −.976 .018 .132
trash 106 Picking up trash along a park walking path 61.22 −.948 −.093 −.613
seccam 89 Watching security cameras for a public park 62.73 −.922 −.236 .472
weeding 9 Weeding a garden 63.42 −.587 .152 −.891
readEH 52 Read textbook on European history 64.45 .389 .249 .863
irs 80 Help people complete IRS tax forms 69.95 .257 .973 .228
satessay 2 Complete SAT-type essays 77.39 .958 .596 .526
  1. Notes: Dimension I Tedious vs. Challenging, Dimension II Games vs. Work/Education/Chores, Dimension III Physical vs. Mental Demands