Fig. 6From: Grounded and embodied mathematical cognition: Promoting mathematical insight and proof using action and languageThe procedure for playing The Hidden Village. The top left image shows the flow of the game through five stages, with the circular cycle repeated for each conjecture. The remaining images show screenshots from each of the stages of the game: tutorial (top right), storyline (middle left), directed action sequence (middle right), player’s free response to a geometric conjecture (bottom left), player’s multiple choice response to a geometric conjecture (bottom right). Multiple choice responses are not considered in the present paper for spaceBack to article page